For
those of you who are familiar with the lingo, I used the box modeling
technique with meshsmooth modifier to achieve the overall shape
of the plane. I placed a UVW unwrap texture map that I created
in Photoshop to give the model some life. Those with a keen eye
may notice that I have left out the textures for the engines.
I dont think I will be needing them for the animation. We'll see.